There's just no stopping Mad Catz's mad expansion plans. The peripheral maker has turned software publisher over the past couple of years, and this holiday season it takes a stab at console manufacturing with the M.O.J.O. Android console.
Another Android console? Isn't this just a super-charged Android phone without the screen, like the Ouya or Gamestick?
“M.O.J.O. is basically a supercharged smart phone with no screen that plugs into your flat screen TV to bring the living room experience to mobile gaming. M.O.J.O. is designed to interact seamlessly with our GameSmart controllers, mice, keyboards and headsets, in fact, the entire eco-system of gaming peripherals.” said Darren Richardson, the President and Chief Executive Officer of Mad Catz via official announcement today, so yes.
From the front, the single blue power LED is the only sign of life - there's no ports or inputs here. The bundled controller connects wirelessly, so there's no need to plug it in.
The controller, which Mad Catz dubs the CTRLR, runs off two regular AAA batteries, rather than a rechargeable battery pack, but operates over the energy efficient Bluetooth 4.0 protocol so should be fairly frugal when it comes to draining them. It feels very similar to an Xbox 360 controller, with asymmetric analogue sticks, four face buttons, two triggers and two bumpers. There are also dedicated multimedia buttons and a mouse mode, which lets you navigate using the left thumbstick for games which don't natively support controllers.
Pressing the Mad Catz logo in the centre of the controller will retuurn you to the Android home screen. Unlike the competing Ouya, which has its own custom user interface, M.O.J.O. runs a near-stock version of Android. This means that you'll be able to access the Google Play store, along with all the apps and games tied to your account. You can also install a host of catch-up TV services and on-demand movie apps too, turning the device into a seriously comprehensive media streamer.
At the time of writing, specifications have yet to be finalised, but the development hardware is based on an Nvidia Tegra 3 processor, with 16GB of internal memory for apps and games. It was able to play graphically intensive games like Riptide GP smoothly at 1080p through a TV, but it's highly likely that the final model will use a more powerful Tegra 4 CPU for even more performance.
With access to all your existing Android games, the Google Play store and a whole world of third party apps, emulators and multimedia, the M.O.J.O. has some clear benefits over a closed system like the Ouya. Whether the stock Android interface is well suited to a TV and controller combination is something that's up for debate, but we imagine that the proliferation of Android-powered micro consoles means TV-centric launchers can't be far behind. When that happens, M.O.J.O. could well be an excellent investment for anyone looking for a compact and powerful media streamer that can also play games.
We'll know more about M.O.J.O. a little closer to launch, with the device expected to go on sale in time for Christmas here in the UK.